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모노미노도미노에 해당되는 글 1건
- 2020.09.01 [삼성 SW 역량 테스트] 모노미노도미노
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[삼성 SW 역량 테스트] 모노미노도미노
삼성 SW 역량 테스트 기출 풀이
2020. 9. 1. 22:25
#include <stdio.h>
const int BLUE = 0;
const int GREEN = 1;
int N, score, count;
int board[2][10][4];
void move_point(int y, int x, int color) {
int label = board[color][y][x];
board[color][y][x] = 0;
while (y < 10) {
if (board[color][y][x] != 0) {
break;
}
++y;
}
--y;
board[color][y][x] = label;
}
void move_h_block(int y, int x, int color) {
int label = board[color][y][x];
board[color][y][x] = 0;
board[color][y - 1][x] = 0;
while (y < 10) {
if (board[color][y][x] != 0) {
break;
}
++y;
}
--y;
board[color][y][x] = label;
board[color][y - 1][x] = label;
}
void move_w_block(int y, int x, int color) {
int label = board[color][y][x];
board[color][y][x] = 0;
board[color][y][x + 1] = 0;
while (y < 10) {
if (board[color][y][x] != 0 || board[color][y][x + 1] != 0) {
break;
}
++y;
}
--y;
board[color][y][x] = label;
board[color][y][x + 1] = label;
}
void remove(int y, int color) {
for (int x = 0; x < 4; ++x) {
board[color][y][x] = 0;
}
}
void move(int start_y, int color) {
const int dy[2] = { -1, 0 };
const int dx[2] = { 0, +1 };
for (int y = start_y; y >= 4; --y) {
for (int x = 0; x < 4; ++x) {
if (board[color][y][x] == 0) {
continue;
}
//type 1 one block
//type 2 h block
//tyep 3 w block
int type = 1;
for (int d = 0; d < 2; ++d) {
int ny = y + dy[d];
int nx = x + dx[d];
if (ny < 4 || nx >= 4) {
continue;
}
if (board[color][y][x] == board[color][ny][nx]) {
if (d == 0) {
type = 2;
}
else {
type = 3;
}
}
}
if (type == 1) {
move_point(y, x, color);
}
else if (type == 2) {
move_h_block(y, x, color);
}
else if (type == 3) {
move_w_block(y, x, color);
}
}
}
}
void delete_filled_block(int color) {
bool is_remove = false;
for (int y = 6; y < 10; ++y) {
int count = 0;
for (int x = 0; x < 4; ++x) {
if (board[color][y][x] != 0) {
++count;
}
}
if (count == 4) {
is_remove = true;
++score;
remove(y, color);
move(y - 1, color);
}
}
if (is_remove) {
delete_filled_block(color);
}
}
void delete_overflow_block(int color) {
int remove_count = 0;
for (int y = 4; y <= 5; ++y) {
bool has_block = false;
for (int x = 0; x < 4; ++x) {
if (board[color][y][x] != 0) {
has_block = true;
break;
}
}
if (has_block) {
++remove_count;
}
}
if (remove_count > 0) {
for (int y = 9; y >= 6; --y) {
for (int x = 0; x < 4; ++x) {
board[color][y][x] = board[color][y - remove_count][x];
}
}
for (int y = 4; y <= 5; ++y) {
for (int x = 0; x < 4; ++x) {
board[color][y][x] = 0;
}
}
}
}
void put(int type, int target, int color, int label) {
if (type == 1) {
board[color][0][target] = label;
move_point(0, target, color);
}
else if ((type == 2 && color == BLUE) || (type == 3 && color == GREEN)) {
board[color][0][target] = label;
board[color][1][target] = label;
move_h_block(1, target, color);
}
else if ((type == 3 && color == BLUE) || (type == 2 && color == GREEN)) {
board[color][0][target] = label;
board[color][0][target + 1] = label;
move_w_block(0, target, color);
}
delete_filled_block(color);
delete_overflow_block(color);
}
int main()
{
score = 0, count = 0;
scanf("%d", &N);
for (int i = 0; i < N; ++i) {
int t, x, y;
scanf("%d %d %d", &t, &y, &x);
put(t, y, BLUE, i + 1);
put(t, x, GREEN, i + 1);
}
for (int color = 0; color < 2; ++color) {
for (int y = 4; y < 10; ++y) {
for (int x = 0; x < 4; ++x) {
if (board[color][y][x] != 0) {
++count;
}
}
}
}
printf("%d\n%d\n", score, count);
return 0;
}